﻿using System.Collections.Generic;

namespace Melee.Models.Entity
{
    partial class Map
    {
        private IList<Area> m_Areas = null;
        public virtual IList<Area> Areas
        {
            get { return m_Areas; }
            set { m_Areas = value; }
        }

        private IList<City> m_Cities = null;
        public virtual IList<City> Cities
        {
            get { return m_Cities; }
            set { m_Cities = value; }
        }

        private IList<Duplicate> m_Duplicates = null;
        public virtual IList<Duplicate> Duplicates
        {
            get { return m_Duplicates; }
            set { m_Duplicates = value; }
        }
    }
}
